Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Thursday, February 3, 2011

Exhausted with Facebook Games? Come On, It's Time to Play Newtotal Jerkface Happy Wheels Game! - Associated Content

It is already proven that flash games played at Facebook and MySpace have won incredible fame and recognition among the game freaks. Fairly being a new addition, Happy Wheels Game got its entry recently.

Happy Wheels:

Happy wheels game is so simple to play and this doesn't fit the thirst of young players and people over 40 years of age. Crossing the game levels is simple and players will still become addictive with the game. The levels are relatively simple to navigate, whereby you'll become familiar by playing it a couple of times.

Play Happy Wheels:

Playing happy wheels is as easy as possible. On having control with the arrow keys, you can control the wheels; limb shed crash and prevents the bloody levels - that will give you real fun and joy. The game turns out with fun, while the player keeps laughing at the bicyclist trying to out pedal his own snipped leg or arms coming closer. Jerkface's Happy Wheels involves different game levels, where a few levels will even leave the monitor with blood. Most specifically, "My Shotgun" makes a little sense with different game experience.

Some levels of this flashy bloody game is challenging, particularly "The Office" level is intriguing to happen as expected. This level becomes tricky while you try to survive the ladder having your character active.

Characters involved in Happy Wheels:

Till now, the game involves 5 active characters such as the boy on the bicycle along with a small kid seated on the kiddie seat, a stout lady riding the handicapped scooter, the girl and boy on a moped, an aged man in a wheelchair. Individual players happen to be bloody, while the bicycle and scooter characters give extra spike and jab.

Understanding the levels and gathering knowledge of different game levels will certainly make you tired of playing Happy Wheels. You will master the game after a couple of tryout. Possibility is that, your gaffer will likely loathe this game. One thing assured is that you can spend the boring day very faster.


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Wednesday, February 2, 2011

Facebook Hired Ondrejka to Help Web Games Evolve - CNN Money

(gigaom.com) -- When Facebook bought stealth startup Walletin back in November, nobody was quite sure what it meant. The tiny, secretive company had a high-profile boss in Cory Ondrejka, the former CTO of Second Life maker Linden Lab — but that was about all that we knew.

But while it’s still unclear what Ondrejka and his co-founder Bruce Rogers were working on at the time, at least we know what they’re working on today: boosting Facebook’s support for HTML5 games. In a post on Facebook, Ondrejka writes that he and Rogers have spent the past few months pushing the boundaries of HTML5 for games:

Already over 125 million people visit Facebook using HTML5 capable browsers just from their mobile phones, and that number skyrockets when we add in desktop browsers. The future is clear…

Less clear are the capabilities of HTML5 as a high performance gaming platform today. New HTML5 games regularly appear, they often exhibit quirks and low frame rates.

The first fruits of their labor are for programmers only: a benchmarking kit called JSGameBench that should help developers enhance performance and understand how to create more complex HTML5 games.

That’s an important area for Facebook, which wants to make sure it is the top destination for people playing games. It’s already apparent that companies can build themselves into big businesses thanks to Facebook, but not everybody can boast social-gaming giant Zynga’s resources. Better games all around makes the pie bigger for Facebook, particularly when it requires payments to go through its own systems.

This isn’t because Facebook wants to make games, though. In fact, Ondrejka explicitly says in the post that is “definitely not” in the plan. But it’s clearly in the company’s interest to make the games it supports better and richer for players. More play equals more money.

What’s particularly interesting about this open-source approach, however, is that such developments have implications beyond Facebook. With proper browser support, mobiles can use HTML5 instead of Flash (ADBE) for some tasks, meaning that Apple, (AAPL) Google (GOOG) and others can all benefit from Facebook’s push. And while 3-D may not be so easy (“the HTML5 sweet spot is going to be 2-D and isometric games,” he writes) there’s still plenty that can be done right now.

So now it starts to become more apparent why Facebook bought Walletin and brought in Ondrejka. Whatever you think of Second Life, it’s an astonishing feat of engineering that makes it work, and one he created. Applying those abilities to web-based games may mean we’ll be seeing a lot of very rapid development in the near future.

Photograph used under Creative Commons license courtesy of Joi Ito on Flickr

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Classic Games like Oregon Trail Migrate to Facebook - Associated Content

Facebook seems to be taking over the internet at the moment, and now it has begun incorporating pre-internet computer games. Today, for example, the classic "Oregon Trail" will premiere on the social network  giant, along with "Where in the World is Carmen Sandiego?"

Blue Fang Games LLC (which you have probably never heard of, but which owns "Oregon Trail") and Houghton Mifflin Harcourt are introducing these classic games to Facebook. The idea is to revitalized old but still loved gaming properties by incorporating them into the most cutting edge of gaming platforms, Facebook. [Source: Bray, Hiawatha. "2 vintage games go to Facebook; Firms aim to tap social networking," Boston Globe, 2/2/11, page B7].

Social networks are a great place to promote nostalgia-based commercial offerings (because you get all types of people there), so Facebook seems like an ideal platform to reintroduce "Oregon Trail" and other classic computer games. Will Facebook users take a few minutes to play Oregon Trail on-line? Probably, yes. If the public reaction to Farmville is any indication, there is plenty of room on Facebook for games that require users to earn tools and develop strategies.

Facebook is probably not the right platform to launch a huge, expensive game. For lingering properties that were created decades ago, though, Facebook could be just right. Think about it: All the owners of "Oregon Trail" want to do is increase their residual royalties from the game a bit. It does not have to become the top game on Facebook to make them happy - it just needs to generate a little extra income, which it is almost certain to do.


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